Aug 19 2008

Game Review: Ra

Category: Gamesstephen @ 10:41 am

Box cover of Ra

For my first review of a board game, I’d like to feature a true classic: Ra, by prolific game designer Reiner Knizia. Knizia has designed hundreds of board and card games, but among gamers, Ra is widely considered to be one of his finest creations.

Box, board, and bits of Ra

Ra is a Eurogame with a pasted-on Egyptian theme. What I mean by this is that, in the end, it’s really an auction game that could just as easily have been about space ships, dinosaurs, or fine art. It could have been about anything else, and it would play exactly the same way. The gameplay has little to do with Egypt, and the theme has little to do with what makes Ra a great game. The credit for that goes to the game’s core mechanics, and that is what places Ra squarely in the Eurogame camp: Its main focus is on the gameplay itself, rather than the theme.

I’m reviewing the Überplay edition of Ra, which I own. I understand that Überplay is now defunct, but Rio Grande Games has picked up the rights to publish the next edition Ra, and that printing will probably hit shelves in 2009.

What’s in the box?

The board

In addition to the nicely printed (and short) rules booklet, there is a board, a canvas bag, “sun” auction markers, scoring counters, a Ra figurine, and a bunch of cardboard tiles (and by a bunch of tiles, I mean a whole lot of tiles).

As it turns out, the board is little more than a pair of “tracks” for auction tiles to sit on. Fortunately, it’s not entirely pointless, as it also contains a simple reference that reminds how the different types of tiles are scored. I suppose the only other justification for the board is its Egyptian-themed artwork, which can help reinforce an otherwise weak theme. As I’ve already pointed out, though, the theme is of no real importance to this game.

When you score points in Ra, you receive little “tablets” with quasi-Egyptian numerals on them. They come in denominations of 1, 2, 5, and 10. A cool way to keep track of how many points you have throughout the game.

The auction markers are wooden “sun” pieces, numbered 1-16. In an auction, players bid with these suns, and ties don’t happen because there are no duplicate numbers. The heart of the game, however, is the enormous complement of auction tiles, and as I mentioned above, there are quite a few of those. The different types of auction tiles you’ll come across are:

Pharaoh tiles

Pharaoh tiles

Nile tiles

Nile tiles

Flood tiles

Flood tiles

Civilization tiles

Civilization tiles

Monument tiles

Monument tiles

Disaster tiles

Disaster tiles

God tiles

God tiles

Gold tiles

Gold tiles

Epoch tiles

Epoch tiles

How to play (in a nutshell)

Ra is all about auctions. Every auction gives players a chance to win a set of tiles. The basic gist is that you can choose to do one of three possible things on your turn:

  1. Draw a tile from the bag and place it on the board.
  2. Call for an auction to begin.
  3. Discard one of your god tiles and claim a single tile of your choice on the board.

Scoring points

Ra is played in three rounds, or Epochs. An Epoch comes to an end when the Ra tile track fills up, or when everyone has played all their suns. At the end of each Epoch, players score points for the tiles they own. The goal is to have the most points at the end of the game.

Elsewhere…

In the interest of (relative) brevity, I won’t get into the details of the rules any further here, but BoardGameGeek has a downloadable PDF of the rules for those that are interested in learning more about how the game works. The BGG forums for Ra are also a great resource to check out if you have rules questions, or just want to read what other people have to say about the game. BGG also has a wonderful image gallery of people playing Ra, some of the playing pieces, etc.

Auction tiles

The Review

Ra is such a simple, smart, easy-to-teach game. It’s just plain fun, and I’d recommend it to almost anybody, even many non-gamers. It plays pretty quickly, and the press-your-luck element is fantastic. Everyone I’ve introduced to Ra has loved it, too. Despite the loose-fitting theme, the game is still visually rich. Yelling “RA!” when you want to start an auction is a blast as well. I very highly recommend Ra.

I would say that the biggest hurdle for newcomers to Ra would be picking up on how some of the scoring works, but even that isn’t too cumbersome. There’s a cheat sheet on the game board that summarizes the scoring very nicely, and it’s not too hard to get used to. Like most games, the best way to learn how to play it is to play it.

The bidding is streamlined, and the other players’ suns are easy to read across the table, so you will always have an idea of how likely you are to win those tiles you want. There are often plenty of opportunities to bluff or force someone else to play their high sun too early, setting you up to win a bigger auction later. That is, if the Epoch doesn’t end first!

There is wonderful tension in Ra. Players are constantly balancing the desire to wait and get the best value for their suns with the knowledge that they need to get what tiles they can before the end of the round arrives. The game is a ticking clock, and everyone feels it.

In conclusion, Ra is one of my favorite games. It’s not a terribly heavy or complex strategy game, and there is a bit of luck/chaos due to the draw bag, but it still rewards smart play most of the time. Most importantly, it’s ridiculously fun, and doesn’t take all night to play. In the end, those two things are what makes it so much more likely to hit the table than some other really good games. Even if the Egyptian thing was just tacked on at the last minute.

If you enjoyed this review and would like to see more of them from me, please let me know in the comments.

Photos by Kurt Keckley and Stan Mamula on BoardGameGeek. Many thanks, guys!

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Aug 14 2008

Picking Up the Bass Again

Category: Musicstephen @ 11:54 am

Now that's a rig In about a week, I’ll be playing bass again for the first time in about a year. I’m really looking forward to it. All things being equal – if I were to lose all my wonderful electric guitar effects pedals (toys) – I think I might even prefer bass guitar over electric.

Bass players are often maligned. Many assume a bassist is probably the least talented player in a band. That may be true sometimes, but that doesn’t change the fact that bass is just as vital to a band’s sound as drums, guitars, or any other instrument.

Bass is about keeping the bottom end moving. It’s about paving a musical roadway for the other instruments to travel on. As a guitarist, I have another reason to appreciate bass: without it, guitars sound weak and tinny. Bass epitomizes unselfish musicianship on the surface, but underneath, it is perhaps the most important instrument on stage. It’s subtle and subliminal, and enhances everything around it.

I find myself following the bass line more often than guitar parts when listening to music.

When I mix a live band, I usually try to bump up the bass as much as possible. Everything else sounds better with a good dose of bass. Like anything else, there can be too much of a good thing, but don’t be afraid to be generous when doling out bass. Your ears will thank you later.

Years ago, I sold my monster bass rig. I used to own a 800W amp and an Aguilar 410 cab. I still have my funky Reverend Rumblefish bass, though. It hasn’t been touched in I don’t know how long, and I anticipate some cleaning, re-stringing, and action adjustments!

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Aug 12 2008

The Big Geek

Category: Metastephen @ 3:54 pm

A new blog has emerged from the digital womb. Like me, it’s a runt. A premie. I know enough by now not to broadcast any grand plan for it, thereby setting myself up for certain disappointment. My goals are more grounded in reality now — therefore, undefined. This a major coup in the (r)evolution of my “online identity”, in that I’m not pigeon-holing myself up front in many ways.

Being that I’m a geek by trade and by choice, I’ll mostly write here about things via a lens of that sort of hue. I am sure of that much. I don’t expect a large readership here; for the most part, I’m planning on using this space to doodle and ruminate about whatever my brain’s latched onto at a given moment. I won’t even commit to updating it regularly, although I certainly hope to do so.

To give you an idea of what you might expect to see here, here are some of the things I enjoy most:

  • Design
  • Programming
  • Board & card games
  • Music
  • Guitar gear
  • Theology

So, thanks in advance for reading, all ye brave (bored) blog-surfing souls. Be sure to grab the feed so that you don’t have to deal with the slapped-together design (I’ll let everyone know when I get around to migrating to a more comfortable layout).